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Hunter's Dagger: Difference between revisions
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| uuid = e101101e-e4ba-48b6-9f82-267ca1cd84dc | | uuid = e101101e-e4ba-48b6-9f82-267ca1cd84dc | ||
| special = * {{Passive|Rupturing}} | | special = * {{Passive|Rupturing}} | ||
| weapon actions = Piercing Strike | | weapon actions = Flourish, Piercing Strike, Lacerate | ||
| condition = Ruptured | | condition = Ruptured | ||
| condition duration = 3 | | condition duration = 3 |
Revision as of 19:15, 19 February 2024

Hunter's Dagger is an uncommon, lightly enchanted (+1) special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Prey often thinks it has escaped the worst of the predator's bloodthirst and fury - but there are always further torments to be meted out.
Properties
Special
The holder of this item gains:
- Rupturing
- On a hit, the target becomes for 3 turns.
Weapon actions
proficiency, equip in main hand to gain:
If you have- Flourish ( )
Feint an attack to possibly throw your opponent .
- Piercing Strike ( )
Stab an enemy and possibly inflict .
- Lacerate ( )
Slash at your target's vital points to make it .
Condition: Ruptured
Duration: 3 turns
- Take 1d4Piercing when moving. Each time you move, reduce the condition duration by 1.
Where to find
- This weapon can be bought from Roah Moonglow in the Shattered Sanctum.
Notes
- The Rupturing effect will be applied even if the target passes the DC 13 check.