Ad placeholder

Shillelagh: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
Created page with "Spell > List Of Spells > Cantrips > Shillelagh ---- '''Shillelagh''' is a Transmutation '''Cantrip'''. This spell allows spellcasters to imbue their weapons with nature power and deal Bludgeoning damage to enemies. They can use their spellcasting ability modifier for attack and damage rolls. File:Shillelagh Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; f..."
 
Mentioned that Flame Blade uses the same incantations
 
(50 intermediate revisions by 21 users not shown)
Line 1: Line 1:
[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#Cantrips|Cantrips]] > [[Shillelagh]]
{{SpellPage
----
| name = Shillelagh
| image = Shillelagh.webp
| level = cantrip
| school = Transmutation
| ritual =
| classes = Druid
| class learns at level 1 = Druid, Nature Domain:Domain Spell
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| granted by feats = Magic Initiate: Druid
| summary = It imbues the caster's weapon with nature power.
| description = {{Prereq|Quarterstaff or Club Required.}}


'''Shillelagh''' is a Transmutation '''[[Spell#Cantrips|Cantrip]]'''. This spell allows spellcasters to imbue their weapons with nature power and deal Bludgeoning damage to enemies. They can use their spellcasting ability modifier for attack and damage rolls.
Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s.
| cost = bonus
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = self
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Shillelagh
| condition duration = 10
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * Despite misleading tooltips, a Shillelagh'ed weapon replaces Strength by your current [[Spellcasting Modifier]] for both [[Attack Roll]]s and [[Damage Roll]]s, no matter if learned as a Druid, Nature Cleric or even via [[Magic Initiate: Druid]], i.e., taking the feat at 4th level as a Bard will cause it to use Charisma.
* As it uses the current spellcasting ability, Shillelagh might result in unexpected colateral effects with multiclassing, like a Druid 11 / Wizard 1 will use Intelligence for attacks.
* It has the equivalent effect as the [[Infernal Rapier]] and [[Sylvan Scimitar]], but into a [[Quarterstaves|staff]] or [[Clubs|club]] of your choice.
* A simple [[Torch]] is one of the strongest weapons early game, as it can be enchanted with Shillelagh for {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Spellcasting Modifier]]|Bludgeoning}} + {{DamageText|1d4 |Fire}} damage.
* [[Martial Arts: Dextrous Attacks]] will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
* The enchanted weapon can be unequipped, but not thrown or otherwise removed from the inventory.
* The [[Ironvine Shield]] provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has had this spell cast on it.
* The [[Ironwood Club]] deals an additional {{DamageText|1d4 |Bludgeoning}} damage through {{Cond|Ironwood Harmony}} if Shillelagh is cast on it.
* Shillelagh has the same two incantations as {{sai|Flame Blade}}: '''Canto Te''', Latin for "I enchant you", and '''Para Bellum''', Latin for "prepare for war".
| video =
}}


[[File:Shillelagh Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Imbue your staff or club with nature's power. It becomes magical, deals <span style="color:#999999">1d8 +</span> Spellcasting Ability Modifier <span style="color:#999999">Bludgeoning damage</span> and cannot regain [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]], and you use your [[Spell#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]]."''</div>
* {{FRWiki|Shillelagh|long}}
----
<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div>
----
| Damage = <span style="color:#999999">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Bludgeoning</span>]]
| Range = Self
| School = Transmutation
| Concentration = None
| Condition = [[Condition#Shillelagh|Shillelagh]]
| Duration = 10 turns
| Class = [[Druid]]
}}]]
 
== Description ==
Imbue your staff or club with nature's power. It becomes magical, deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>, and you use your [[Spell#Spellcasting Ability|Spellcasting Ability]] for [[Attack Rolls]].
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|link=]] Action}}
 
''Available to level 1 [[Sorcerer]], [[Warlock]] and [[Wizard]].
* Damage: <code>[[File:D8 t.png|frameless|upright=0.15]] <span style="color:#999999">1d8 +</span> [[Spell#Spellcasting Ability|Spellcasting Ability Modifier]] [[File: Bludgeoning Damage Icon.png|frameless|upright=0.1]] [[Damage Types|<span style="color:#999999">Bludgeoning</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.09]] 18m / 60ft}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Shillelagh Condition Icon.png|frameless|upright=0.12]] Shillelagh</strong>
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>.
* [[Attack Rolls]] use the wielder's [[Spell#Spellcasting Ability|Spellcasting Ability Modifier]].
|}

Latest revision as of 16:00, 20 December 2024

Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.

Description

Quarterstaff or Club Required.

Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shillelagh

Shillelagh Shillelagh

Duration: 10 turns

Creature's weapon is magical and deals 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.

How to learn

Classes:

Feats:

Notes

  • Despite misleading tooltips, a Shillelagh'ed weapon replaces Strength by your current Spellcasting Modifier for both Attack Rolls and Damage Rolls, no matter if learned as a Druid, Nature Cleric or even via Magic Initiate: Druid, i.e., taking the feat at 4th level as a Bard will cause it to use Charisma.
  • As it uses the current spellcasting ability, Shillelagh might result in unexpected colateral effects with multiclassing, like a Druid 11 / Wizard 1 will use Intelligence for attacks.
  • It has the equivalent effect as the Infernal Rapier and Sylvan Scimitar, but into a staff or club of your choice.
  • A simple Torch is one of the strongest weapons early game, as it can be enchanted with Shillelagh for 1d8 + Spellcasting ModifierDamage TypesBludgeoning + 1d4 Damage TypesFire damage.
  • Martial Arts: Dextrous Attacks will override Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
  • The enchanted weapon can be unequipped, but not thrown or otherwise removed from the inventory.
  • The Ironvine Shield provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has had this spell cast on it.
  • The Ironwood Club deals an additional 1d4 Damage TypesBludgeoning damage through Ironwood Harmony Ironwood Harmony if Shillelagh is cast on it.
  • Shillelagh has the same two incantations as Flame Blade Flame Blade: Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "prepare for war".

External Links[edit | edit source]