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| description = Activate to gain {{Advantage}} on your next {{Attack Roll}}, [[Ability Check]], or {{SavingThrow}}. | | description = Activate to gain {{Advantage}} on your next {{Attack Roll}}, [[Ability Check]], or {{SavingThrow}}. | ||
Increased chance of {{Pass|Wild Magic (passive feature)}} surge afterwards. | Increased chance of {{Pass|Wild Magic (passive feature)|Wild Magic}} surge afterwards. | ||
| grants = Tides of Chaos | | grants = Tides of Chaos | ||
| cost = toc | | cost = toc | ||
| notes = *Tides of Chaos as a passive toggle is currently ( as of v4.1.1.6072089) bugged and does nothing; | | notes = * Normally, a {{D20}} is rolled each time a leveled spell is cast. If the result is 20, a Surge is triggered. Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e. a 50% chance). | ||
* Although a [[Reaction_(Combat)|Reaction]], Tides of Chaos does not consume a Reaction resource. | |||
| bugs = * Tides of Chaos as a passive toggle is currently (as of v4.1.1.6072089) bugged and does nothing; it is only usable as a reaction.{{verify|This might not be accurate. I got advantage when trying to read one of the runes above the buttons attached to the prisoners in the intro sequence. This is one of the rolls that just appears in the combat log without the dice animation. I think it might be that the passive doesn't have any effect when the dice animation appears, because it'll let you choose if you fail the roll anyway. For rolls where it's in the chat log they might only use it when you fail the first dice roll so that your resource is conserved if you don't need to use it. Which is actually not ideal if your goal is to trigger wild magic rather than get advantage on the dice roll, but can still be helpful.}} | |||
| class learns at level 1 = Wild Magic Sorcerer | | class learns at level 1 = Wild Magic Sorcerer | ||
}} | }} |