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Downed (Condition): Difference between revisions

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==Prevention==
==Prevention==
Instead of being Downed, one can "cheat death" via the effects in the chart below.  
Instead of being Downed, one can "cheat death" via the effects in the chart below.  
* When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
* When the character would normally hit 0 hit points, the "prevention" effect will end, and grant the character healing instead.
** While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
* While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
* When a character is "revived" this way, they fully restore their [[Resources]] ({{Resource|Action}}(s), {{Resource|Bonus}}(s), {{Resource|Reaction}}(s), and {{Resource|Movement}}).
* When a character is "revived" this way, they fully restore their [[Resources]] ({{Resource|Action}}(s), {{Resource|Bonus}}(s), {{Resource|Reaction}}(s), and {{Resource|Movement}}).
** This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
* This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).


{| class = "wikitable center sortable"
{{Table alignment}}
{| class="wikitable defaultleft sortable"
! Condition
! Condition
! Source
! Source
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! Condition Duration
! Condition Duration
! Limitation
! Limitation
|-
| {{Pass|After Death Do Us Part|After Death Do Us Part}} || {{RarityItem|After Death Do Us Part}} Passive || {{math|\frac{1} {2} }} {{DamageText|max|Healing}} ||{{Duration|Permanent}} || Applies {{Cond|Shadow Possession}}<br> {{Recharge|Long Rest}}
|-
|-
| {{Cond|Survival Instinct}} || {{SAI|Survival Instinct}} || {{DamageText|3d4|Healing}} || {{Duration|3}} || {{Recharge|Short Rest}}
| {{Cond|Death Ward}} || {{SAI|Death Ward}} Spell || {{DamageText|1|Healing}} || {{Duration|Long Rest}} || {{SpellSlot|4|1}}  
|-
|-
| rowspan = 2 | {{Cond|Death Ward}}
| {{Cond|Death Ward}} || {{Pass|Aegis Palms}} Passive || {{DamageText|1|Healing}} || {{Duration|2}} || Applies to targets [[Healing|Healed]]
| {{RarityItem|The Reviving Hands}} ([[Aegis Palms]])
| rowspan = 4 | {{DamageText|1|Healing}} || {{Duration|2}} || Applies to targets [[Healing|Healed]].
|-
|-
| {{SAI|Death Ward}} || {{Duration|Long Rest}} || {{SpellSlot|4|1}}  
| {{Pass|Lathander's Blessing}} || {{RarityItem|The Blood of Lathander}} Passive  || {{DamageText|2d6|Healing}} <br> +{{DamageText|1d6|Healing}} to allies within {{Distance|m=9|ft=30}} || {{Duration|Permanent}} || {{Recharge|Long Rest}}
|-
|-
| {{SAI|Relentless Rage}} || Level 11 {{Class|Barbarian}} Passive
| {{Pass|Relentless Endurance}} || Level 1 [[Half-Orc]] Passive || {{DamageText|1|Healing}} || {{Duration|Permanent}} || {{Recharge|Long Rest}}
| rowspan = 3 | {{Duration|Permanent}}
| If {{Cond|Rage|Enraged}} <br> {{Recharge|Short Rest}}
|-
|-
| {{SAI|Relentless Endurance}} || Level 1 {{Race|Half-Orc}} Passive
| {{Pass|Relentless Rage}} || Level 11 [[Barbarian]] Passive || {{DamageText|1|Healing}} || {{Duration|Permanent}} || If {{Cond|Rage|Enraged}} <br> {{Recharge|Short Rest}}
| rowspan = 2 | {{Recharge|Long Rest}}
|-
|-
| [[Lathander's Blessing]] || {{RarityItem|The Blood of Lathander}} Passive  || {{DamageText|2d6|Healing}} <br> +{{DamageText|1d6|Healing}} to allies within {{Distance|m=9|ft=30}}
| {{Cond|Survival Instinct}} || {{SAI|Survival Instinct}} Action || {{DamageText|3d4|Healing}} || {{Duration|3}} || {{Recharge|Short Rest}}
|}
|}