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Invoke Duplicity: Difference between revisions

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| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| class learns at level 2 = Trickery Domain
| class learns at level 2 = Trickery Domain
| bugs = The illusion is destroyed when it is targeted by ''any'' effect, even if it is the target of a friendly {{SAI|Mass Healing Word}}.
| bugs = * The illusion is destroyed when it is targeted by ''any'' effect, even if it is the target of a friendly {{SAI|Mass Healing Word}}.
}}
}}


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{{ClericNavbox}}

Latest revision as of 01:13, 28 January 2025

Invoke Duplicity is a Trickery Domain Cleric class action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.

Description

Distract your enemies with an illusion. Within 3 m / 10 ft, Attack Rolls have Advantage Icon.png Advantage for you and your allies.

Both the attacker and the creature must be within 3 m / 10 ft of the illusion.

Properties

Cost:
Action + Channel Divinity Charge
Details:
 Range: 9 m / 30 ft
Concentration Concentration
Duration: 10 turns

AoE: 3 m / 10 ft (Radius) (effect of the Advantage Icon.png Advantage granted by the duplicate)

How to learn

Classes:

Bugs

  • The illusion is destroyed when it is targeted by any effect, even if it is the target of a friendly Mass Healing Word Mass Healing Word.