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Hellrider Cleric: Difference between revisions

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Updated infobox
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{{PageSeo
| description = The Hellrider Cleric is a summonable ally during Confront the Elder Brain, provided Zevlor survives the first two Acts.
| image = Portrait Hellrider Cleric.png
}}
{{Infobox creature
{{Infobox creature
| name = Hellrider Cleric
| name = Hellrider Cleric
| image = Hellrider Cleric.jpg
| image = <gallery>
| race = [[Asmodeus Tiefling]]
Hellrider Cleric Model.png|Model
Portrait Hellrider Cleric.png|Portrait
</gallery>
| identity = Female
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| level = 10
| level = 10
| faction = [[Hellriders]]
| faction = [[Hellriders]]
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| hp = 102
| e hp = 55
| hp = 79
| t hp = 102
| ac = 21
| ac = 21
| movement m = 9
| movement m = 9
| xp = 250
| weight kg = 75
| weight kg = 75
| str = 12
| str = 12
Line 19: Line 31:
| wis save prof = yes
| wis save prof = yes
| cha save prof = yes
| cha save prof = yes
| athletics = 1
| acrobatics = 2
| perception = 4
| resistances = Fire resistant full
| resistances = Fire resistant full
| conditions = Freedom of Movement
| conditions = Freedom of Movement
| passives = Darkvision, Hellish Resistance, Superior Plate (-1) @ Half Plate Armour +1, Opportunity Attack
| passives = Darkvision, Hellish Resistance, Superior Plate (-1) @ Half Plate Armour +1, Opportunity Attack
| uuid = df1fc277-0c4d-4e55-82f5-65f89aeb4c39
| uid = S_END_VeteranCleric
| stats = END_Hellrider_Cleric
}}
}}
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
The '''Hellrider Cleric''' is a summonable ally during {{Quest|Confront the Elder Brain}}, if {{Quest|Zevlor}} survives [[Act One]] and [[Act Two]].


== Spells and Abilities ==
== Involvement ==
The Hellrider Cleric is possibly an exile from {{FRWiki|Elturel}} that was discarded by the city following their descent into [[Avernus]], due to her [[tiefling]] heritage, and despite her service as a Hellrider.{{ref|{{MdRarityItem|Letter from Zevlor}}}}
 
The Hellrider Cleric can be summoned with the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if {{Quest|Zevlor}} has been rescued throughout both [[Act One]] and [[Act Two]], and joins the party as an ally in {{Quest|Gather Your Allies}}.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Cure Wounds}}
{{Feature box|Flame Strike}}
{{Feature box|Lesser Restoration}}
{{Feature box|Mass Healing Word}}
{{Feature box|Mass Healing Word}}
{{Feature box|Lesser Restoration}}
{{Feature box|Cure Wounds}}
{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}
{{Feature box|Radiance of the Dawn}}
{{Feature box|Radiance of the Dawn}}
{{Feature box|Flame Strike}}
===Loot===
* {{MdRarityItem|Mace +1}}
* {{MdRarityItem|Half Plate Armour +1}}
* {{MdRarityItem|Helmet}}
* {{MdRarityItem|Shield +1}}


== Notes ==
== References ==
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].
{{reflist}}


{{Archetypes}}
[[Category:Archetypes]]
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Asmodeus Tieflings]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in the Upper City]]
[[Category:Clerics]]

Latest revision as of 01:31, 23 January 2025

The Hellrider Cleric is a summonable ally during Confront the Elder Brain Confront the Elder Brain, if Zevlor Zevlor survives Act One and Act Two.

Involvement[edit | edit source]

The Hellrider Cleric is possibly an exile from Elturel that was discarded by the city following their descent into Avernus, due to her tiefling heritage, and despite her service as a Hellrider.[1]

The Hellrider Cleric can be summoned with the Gather Your Allies Gather Your Allies variant Hellrider Platoon Hellrider Platoon if Zevlor Zevlor has been rescued throughout both Act One and Act Two, and joins the party as an ally in Gather Your Allies Gather Your Allies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Flame Strike Flame Strike ()
5d6 (5~30) Damage TypesFire
+
5d6 (5~30) Damage TypesRadiant

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.

DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Mass Healing Word Mass Healing Word ()

Heal your nearby allies.

 Range: Self
AoE: 18 m / 60 ft (Radius)
Sacred Flame Sacred Flame ()
1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Radiance of the Dawn Radiance of the Dawn ()
2d10 (2~20) Damage TypesRadiant
+
Character Level Damage TypesRadiant

The sun's divine power dispels any magical darkness.

Doesn't affect creatures that have total cover from you.

CON Save
AoE: 9 m / 30 ft (Radius)

Loot[edit | edit source]

References[edit | edit source]