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Guardian of Faith: Difference between revisions

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| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| summary = This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]].  
| description = Call forth a [[Guardian of Faith (creature)|divine guardian]] that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of [[Hit Points]].  
| action type = action
| cost = action, spell4
| attack roll =  
| attack roll =  
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| damage =  
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| creature = Guardian of Faith (creature)
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Latest revision as of 11:12, 17 January 2025

This page is about the spell, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).

Guardian of Faith is a level 4 conjuration spell. This spell allows spellcasters to summon a divine guardian who sacrifices its Hit Points to damage enemies.

Description

Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Range: 9 m / 30 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Guardian of Faith (creature)

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

Hit Points

60

Armour Class

20

How to learn

Classes:

Notes

  • Lasts 10 turns

External links[edit | edit source]