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Vital Conduit Boots: Difference between revisions
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| passives = Vital Conduit | | passives = Vital Conduit | ||
| special = * {{Skill|Athletics}} +1 | | special = * {{Skill|Athletics}} +1 | ||
| notes = *The boots effect is trigger even by casting concentration cantrips, like [[True Strike]] or [[Resistance]]. | | notes = *The boots effect is trigger even by casting concentration cantrips, like [[True Strike]] or [[Resistance_(Cantrip)|Resistance]]. | ||
*The effect isn't trigger by most concentrations spells allowing free recast. Tested with: [[Hex]], [[Hunter's Mark]], [[Moonbeam]], [[Heat Metal]], [[Call Lightning]] and [[Vampiric Touch]]. | *The effect isn't trigger by most concentrations spells allowing free recast. Tested with: [[Hex]], [[Hunter's Mark]], [[Moonbeam]], [[Heat Metal]], [[Call Lightning]] and [[Vampiric Touch]]. | ||
*The exception known to trigger this ability multiple times is [[Cloudkill]]. You can move the cloud every turn without expending spell slots and trigger this ability. | *The exception known to trigger this ability multiple times is [[Cloudkill]]. You can move the cloud every turn without expending spell slots and trigger this ability. |
Latest revision as of 13:29, 10 January 2025
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The Vital Conduit Boots are a pair of rare Boots that grants the wearer temporary Hit Points when they cast a Spell that requires Concentration.
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Tenser's notes on arcane displacement were not only read by wizards - other avid readers included enterprising smiths eager to break into the magic items market.
Properties
- Required Proficiency:
- Rare Rarity:
- Weight: 2 kg / 4 lb
- Price: 240 gp
UID
MAG_Gish_TempHPWhileConcentrating_BootsUUID
306d3417-5e12-499e-832e-86b602a075de
Special
The wearer of this item gains:
- +1
- Vital Conduit
- Grants the wearer temporary hit points when they cast a Spell that requires Concentration. 8
Where to find
- Crèche Y'llek X: 1380 Y: -798: Sold by A'jak'nir Jeera
Notes
- The boots effect is trigger even by casting concentration cantrips, like True Strike or Resistance.
- The effect isn't trigger by most concentrations spells allowing free recast. Tested with: Hex, Hunter's Mark, Moonbeam, Heat Metal, Call Lightning and Vampiric Touch.
- The exception known to trigger this ability multiple times is Cloudkill. You can move the cloud every turn without expending spell slots and trigger this ability.
Gallery[edit | edit source]
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Dyed variations