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Turn Undead: Difference between revisions
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{{ | {{ActionPage | ||
| summary = As an action, present your holy symbol and cause undead creatures to flee. | | summary = As an action, present your holy symbol and cause undead creatures to flee. | ||
| description = | | description = Pray to '''Turn''' all undead that can see you. | ||
| image = Turn Undead | | warning = {{Prereq|The condition ends upon taking damage.}} | ||
| cost = chadiv | | image = Turn Undead.webp | ||
| cost = action, chadiv | |||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
Line 13: | Line 13: | ||
| condition duration = 3 | | condition duration = 3 | ||
| condition save = WIS | | condition save = WIS | ||
| condition dc = caster | |||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 9 | | aoe m = 9 | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| save = | | save = WIS | ||
| save dc = caster | |||
| additional = | | additional = | ||
| | | higher levels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{DamageText|4d6|Radiant}} damage to successfully {{Cond|Turned}} creatures. | ||
| class learns at level 2 = Cleric | | class learns at level 2 = Cleric | ||
| granted by feats = | | granted by feats = | ||
| notes = | | notes = Also granted if wearing [[Veil_of_the_Morning]] | ||
}} | }} | ||
== External links == | |||
* {{FRWiki|Turn undead|long}} | |||
{{ClericNavbox}} |
Latest revision as of 22:51, 1 January 2025
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As an action, present your holy symbol and cause undead creatures to flee.
Description
Pray to Turn all undead that can see you.The condition ends upon taking damage.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- WIS Save (Spell save DC)
At Higher Levels
- At level 5, Clerics gain , which causes Turn Undead to deal 4d6Radiant damage to successfully creatures.
Condition: Turned
Duration: 3 turns
Spell save DC Wisdom saving throw
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 2: Cleric
Notes
Also granted if wearing Veil_of_the_Morning
External links[edit | edit source]
- Turn undead on the Forgotten Realms Wiki