Umbral Tremor
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Umbral Tremors are environmental entities found in Act Two.
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Umbral tremors are rumbling portals of darkness that serve as the first line of defense in the Gauntlet of Shar. They summon Dark Justiciars to battle against invaders.
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- NPCs attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786 during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
- Since the Tremors themselves do not award XP for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
- Each Umbral Tremor (except the Deep Umbral Tremor) can summon up to three Dark Justiciars before disappearing.