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Teghun is a sleeping bugbear in the Goblin Camp during Act One.

Involvement edit

Act One edit

Teghun can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. Attacking the cracked wall to gain entry into the Shattered Sanctum causes all nearby enemies to wake up and initiate combat.

Combat edit

Attacks and abilities edit

Concussive Smash Concussive Smash (Action)   –  Morningstar
Damage: 3~10
1d8 + 2PiercingPiercing

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Heartstopper Heartstopper (Action)   –  Morningstar
Damage: 3~6
1d4 + 2PiercingPiercing

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Morningstar
Damage: 3~10
1d8 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Javelin
Damage: 3~8
1d6 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Tenacity Tenacity (Reaction)   –  Morningstar
Damage: 2

When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Throw Throw (Action)   –  Javelin
Damage: 3~8
1d6 + 2PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Loot edit

External links edit