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Stealth (spell flag)

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Stealth is a spell flag. Spells and other actions with this flag can be performed while remaining in the Hiding Hiding state. A hidden character performing any action without this flag will immediately end stealth and be detected by any enemies in range.

As part of its effect, Metamagic: Subtle Spell Metamagic: Subtle Spell will apply this flag to any spell cast with it.

For a related flag, see Invisible which indicates that an action can be performed without breaking Invisibility Invisibility.

List of actions with Stealth[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Ascendant Bite Ascendant Bite

Action

Bonus Action
1.5 m / 5 ft
-
6d6NecroticNecrotic (to target)
6d6HealingHealing (to self)
Applies Happy Happy and Bloodless Bloodless

Bend Luck Bend Luck

Action

2 Sorcery Point

18 m / 60 ft
-

Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus

Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

Action

2 Sorcery Point

18 m / 60 ft
-

Applies Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty

Bite Bite

Action

Action
Once per turn
1.5 m / 5 ft
Melee unarmed attack roll

Bladesong Climax Bladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
+ 1d6ForceForce (Per Bladesong Damage Charge)
+ 1d6HealingHealing (Per Bladesong Healing Charge)

Blood Sacrifice Blood Sacrifice

Action

Bonus Action

Self
-

Applies The Pain Maiden's Blessing The Pain Maiden's Blessing

Brutal Leap Brutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies Prone Prone

Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows

Action

Action + Channel Divinity Charge

Self
-

Applies Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows

Circuitry Interface Circuitry Interface

Action

Bonus Action
Self
-

Applies Form of Artifice Form of Artifice

Click Heels Click Heels

Action

Bonus Action

Self
-

Applies Click Heels Click Heels

Cloak of Shadows Cloak of Shadows

Action

Action

Self
-

Applies Cloak of Shadows Cloak of Shadows

Cunning Action: Dash Cunning Action: Dash

Action

Bonus Action

Self
-

Applies Dash Dash

Cunning Action: Hide Cunning Action: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Darkness Darkness

Level 2 spell

Action + Level 2 Spell Slot

18 m / 60 ft
-

Darkness Cloak Darkness Cloak

Action

Bonus Action
Self
-

Applies Hiding Hiding

Dash Dash

Action

Action

-
-

Applies Dash Dash

Dash Dash

Action

Bonus Action

Self
-

Applies Dash Dash

Dip Dip

Action

Bonus Action

3 m / 10 ft
-

Applies Dipped in Fire Dipped in Fire, Coated in Toxin Coated in Toxin, Coated in Serpent Venom Toxin Coated in Serpent Venom Toxin, Coated in Wyvern Toxin Coated in Wyvern Toxin and Coated in Purple Worm Toxin Coated in Purple Worm Toxin

Dismiss Construct Mode Dismiss Construct Mode

Action

Bonus Action

-
-

Dread Ambusher: Hide Dread Ambusher: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Enhanced Jump Enhanced Jump

Action

Bonus Action + Movement Speed

13 m / 43 ft
-

Fly Fly

Action

Movement Speed

18 m / 60 ft
3 m / 10 ft (Radius)
-

Fly Fly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly Fly

Action

Movement Speed (Half cost)

18 m / 60 ft
-

Fly Fly

Action

Movement Speed

6 m / 20 ft
-

Fly Fly

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

Hide Hide

Action

Action

Self
-

Applies Hiding Hiding

Hide in Plain Sight Hide in Plain Sight

Action

Action

Self
-

Applies Hide in Plain Sight Hide in Plain Sight

Improved Minor Illusion Improved Minor Illusion

Cantrip

Bonus Action

18 m / 60 ft
-

Initiate Collar Detonation Initiate Collar Detonation

Action

Action
Per battle
9 m / 30 ft
-

Inkblot Inkblot

Action

Bonus Action
Self
2 m / 7 ft (Radius)
-

Applies Hiding Hiding

Jump Jump

Action

Bonus Action + Movement Speed

4.5 m / 15 ft
-

Jump Jump

Action

Per turn
Jump Jump
-

Know Your Enemy Know Your Enemy

Action

Action
18 m / 60 ft
-

Applies Known Enemy Known Enemy

Levitate (Illithid Power) Levitate (Illithid Power)

Action

Movement Speed

18 m / 60 ft
-

Meow Meow

Action

Action

18 m / 60 ft (Radius)
-

Minor Illusion Minor Illusion

Cantrip

Action

18 m / 60 ft
-

One with Shadows One with Shadows

Action

Action

Self
-

Applies One with the Shadows One with the Shadows

Patient Defence Patient Defence

Action

Bonus Action + Ki Point

Self
-

Applies Patient Defence Patient Defence

Precision Attack Precision Attack

Action

Superiority Die

Self
-

Applies Precision Attack Precision Attack

Scarlet Regeneration Scarlet Regeneration

Action

Action
-
-

Scarlet Saturation Scarlet Saturation

Action

Bonus Action
Self
-

Applies Scarlet Saturation Scarlet Saturation

Scarlet Stupor Scarlet Stupor

Action

Bonus Action
Self
-

Applies Scarlet Stupor Scarlet Stupor

Shadow Arts: Darkness Shadow Arts: Darkness

Action

Action + 2 Ki Point

18 m / 60 ft
-

Shadow Arts: Hide Shadow Arts: Hide

Action

Bonus Action

Self
-

Applies Hiding Hiding

Shar's Darkness Shar's Darkness

Level 2 spell

Action

18 m / 60 ft
-

Shroud Self Shroud Self

Action

Bonus Action

Self
-

Applies Invisible Invisible

Step of the Wind: Dash Step of the Wind: Dash

Action

Bonus Action + Ki Point

Self
-

Applies Dash Dash and Step of the Wind Step of the Wind

Supreme Sneak Supreme Sneak

Action

Action
Self
-

Applies Invisible Invisible

View all