Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sharp-Eye Snurd is a goblin stationed at the entrance of the Goblin Camp in Act One.

I can see the Absolute from here. I can!
Snurd, observing from a high point

Involvement edit

Act One edit

Snurd is positioned on a rocky peak overlooking the bridge that connects Blighted Village to the Goblin Camp. If combat is initiated, Snurd rushes to the war drum to alert the camp and rally reinforcements.

Combat edit

Attacks and abilities edit

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape (Bonus Action)
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Worg Companion Worg Companion (Action)
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Loot edit

External links edit