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Ripper

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Ripper, named Goblin Brawler in-game, is a goblin who only can be encountered during the goblin camp celebration if the party betrayed the Emerald Grove during Act One.

Involvement[edit | edit source]

Ripper can be found sitting on a log at the camp at night along with other goblins who are celebrating and drinking. When approached, he immediately offers the party a "gift from the battlefield". If the party had met Alfira Alfira before, the talking party member realizes that the gift is a lute belonging to Alfira, and can either tell him to keep it or accept the gift. If the gift is accepted, Ripper hands over Alfira's Lute.

The party member can optionally use their tadpole to command Ripper to hand over the lute and anything else he is holding. Passing the role grants the lute and an extra Longsword, whereas failing the roll grants the lute and a Heart.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Flourish Flourish (Bonus Action)   –  Goblin Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate Lacerate (Action)   –  Goblin Scimitar
Damage: 2~7
1d6 + 1SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Goblin Scimitar
Damage: 2~7
1d6 + 1SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Throw Stone Throw Stone (Action)
Damage: 1~4

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Loot[edit | edit source]