Pard is guarding the Bloomridge Park with Fist Bella, under the command of Manip Edenosa. His patrolling route runs forth and back from the western entrance to the park to the backside of the Facemaker's Boutique, approximately from X: -131 Y: -50 to X: -154 Y: -34.
If spoken to, Pard is annoyed with his bad luck, both of serving under command of a rather strict superior officer and of being dispatched into patrolling on his free day.
If the party take a long rest after dispatching the Bhaalists’ ambush near the park fountain, Pard (along with Bella), if not killed, disappears from the game for good. He is replaced by Fist Brottor, Fist Elda, Fist Moss, Fist Ulinn and a Steel Watcher.
Your attack summons thorny vines that possibly Ensnare your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help action to try and tear away the vines.