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Mari is one of the bandits raiding the Overgrown Ruins in Act One.

I know when I've got a lock beaten and I didn't beat this one.
Mari, after the door she's lockpicking opens on its own.

Involvement edit

Act One edit

Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, Barton Barton. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.

Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.

Combat edit

Attacks and abilities edit

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack (Melee) Sneak Attack (Melee) (Action)   –  Dagger
Damage: 4~12
1d4 + 2PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack (Ranged) Sneak Attack (Ranged) (Action)   –  Shortbow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Loot edit

Related quests edit

External links edit