Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fallen Champion

From bg3.wiki

A Fallen Champion is an undead skeleton creature only found in Act Three.

Involvement edit

Fallen Champions are encountered after failing any trial in The Wyrmway proposed by Statues of Balduran. One of them appears near the party once they make a wrong decision or violate the rules of a trial, accompanied by several Fallen Fighter Fallen Fighters, Fallen Ranger Fallen Rangers, and a Fallen Wizard Fallen Wizard.

The same groups of skeletons, including Fallen Champions, spawn simultaneously in every unfinished Chamber of Trials and also in the central hall of the Wyrmway. In the worst-case scenario there are 4 Fallen Champions to be killed.

Fallen Champions are spawned with RadiantRadiant Spirit Guardians Spirit Guardians already flying around them, so they might deal damage to any party member even before actually engaging in the battle.

Combat edit

Attacks and abilities edit

Cleave Cleave (Action)   –  Greatsword +1
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate (Action)   –  Greatsword +1
Damage: 7~17
2d6 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Greatsword +1
Damage: 7~17
2d6 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Pommel Strike Pommel Strike (Bonus Action)   –  Greatsword +1
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5 ft
Recharge: Short rest

Loot edit

See also edit