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Not to be confused with The Clover

Fist Clover is a human ranger and a member of the Flaming Fist. She can be found in Lower City in Act Three.

Hey, good-looking. Behave yourself, yeah? I'd hate to see someone as pretty as you in cuffs.
Clover

Involvement edit

Clover is patrolling the territory of the Basilisk Gate Barracks from the entrance and inside to the far wall, climbing up the wooden ramparts gallery. If spoken to, she reacts a bit more casual than other Fists on duty, expressing a special attitude to characters of races uncommon to the city:

  • To a rarely-met race[1]: Well, hello. I've never seen anyone as interesting as yourself. Behave, yeah? I'd hate to see someone as pretty as you in cuffs.
  • To an Underdark-origin character: Well, hello. We don't get too many visitors from down below. Behave, yeah? I'd hate to see someone as pretty as you in cuffs.
  • To a Half-Orc character: Your arms are like tree trunks - they're amazing! Kindly behave yourself while you're here, yeah? I don't fancy my chances if I have to tackle you.

Clover also occasionally talks to Murphy Fist Murphy (who endures his punishment at the barracks' entrance), obviously being tasked to check on him. She mostly reproaches him, but also feels sympathetic, as she had previously experienced the same punishment herself, and offers to sneak him some lunch.

Combat edit

Attacks and abilities edit

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Heavy Crossbow
Damage: 7~21
1d10 + 5PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Volley Volley (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Notable loot edit

Notes edit

  1. This dialogue option has ruletags "RARE", "PLANAR" and "BESTIAL". Of all races listed in devnotes correspondent to these tags the playable are Dragonborns, Githyanki, Half-Drow, Half-Orcs, and Tieflings. However, Clover also has unique greetings for the Underdark species and Half-Orcs