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Battle Master
Remember that BG3 does not use American English - it is spelled "Manoeuver".
Template:Up to dateBattle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
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Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
- Battle Manoeuvers (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
Manoeuvers | Description | Grants |
---|---|---|
Commander's Strike | Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. | |
Disarming Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. | |
Distracting Strike | Distract your target, giving your allies Advantage on their next Attack Roll against the target. | |
Evasive Footwork | You can evade attacks by imposing Disadvantage on melee attacks against you for a round. | |
Feinting Attack | Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. | |
Goading Attack | Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. | |
Manoeuvring Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. | |
Menacing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. | |
Precision Attack | Your can spend a Superiority Die to add it to a result to an Attack Roll. | |
Pushing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. | |
Rally | Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. | |
Riposte | When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. | |
Sweeping Attack | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. | |
Trip Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. |
Level 7
- Choose 2 additional Manoeuvers.
- Gain +1
Superiority Dice
Level 10
- Choose 2 additional Manoeuvers.
- Gain
Improved Superiority Dice. The size of your Superiority Die increases to 1d10.
Items that Improve Manoeuvers
- (Act 3)