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Tides of Chaos
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Tides of Chaos is a Reaction that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Gain Advantage on your next Attack roll, Ability Check, or Saving throw. Increased chance of surge afterwards.
Properties
- Cost:
- Tides of Chaos Charge
Condition: Tides of Chaos
Long rest Duration: Until
- Increased chance of surge (to 50%).
- Lost immediately after casting a Level 1 or higher Spell and rolling a Check.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Notes
- Normally, a Difficulty Class (DC) to 11 (i.e., a 50% chance). d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the
- In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
- Although it is a Reaction, it does not consume a Reaction resource.
Bugs
- Tides of Chaos as a passive toggle is currently (as of v4.1.1.6072089) bugged and does nothing; it is only usable as a reaction.[Needs Verification]