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Elemental Infusion
Elemental Infusion is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
Description
When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.
How to learn
Condition: Acid Infusion[edit | edit source]
Duration: 2 turns
- The affected entity deals an additional 1d4Acid the next time it deals damage with a weapon.
Condition: Cold Infusion[edit | edit source]
Duration: 2 turns
- The affected entity deals an additional 1d4Cold the next time it deals damage with a weapon.
Condition: Fire Infusion[edit | edit source]
Duration: 2 turns
- The affected entity deals an additional 1d4Fire the next time it deals damage with a weapon.
Condition: Lightning Infusion[edit | edit source]
Duration: 2 turns
- The affected entity deals an additional 1d4Lightning the next time it deals damage with a weapon.
Condition: Thunder Infusion[edit | edit source]
Duration: 2 turns
- The affected entity deals an additional 1d4Thunder the next time it deals damage with a weapon.