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Goblin Devout

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Revision as of 00:03, 13 February 2024 by Twyrine (talk | contribs) (infobox)
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Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Attacks and abilities

Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless Bless ()
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame Sacred Flame ()
1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft