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Actions

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Revision as of 17:26, 18 December 2023 by Willowisp (talk | contribs)
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Actions are things a creature can do on their turn in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special type of action – known as a reaction – is used both as a supplement to other actions, and to take actions on the turns of other creatures.

Types of actions

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.

Situational actions

A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions

Additional actions
Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
classes that have the Extra Attack Extra Attack feature can take an additional free Attack action on their turn after taking an Attack action, without expending an Action resource.

Lists of common actions

Actions

Bonus actions

Lists of bonus actions

Weapon actions

See also: Weapon actions
Weapon action Associated weapons Cost Effect Saving throw Damage
Flourish Icon.png Flourish All martial weapons with Finesse:
Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers
Bonus action Inflict Off Balance Dexterity None
Mobile Shot Icon.png Mobile Shot Hand Crossbows Hand Crossbows Bonus action Weapon attack as a bonus action

Prerequisite: Dashed or Disengaged this turn

- Weapon damage
Pommel Strike Icon.png Pommel Strike Longswords Longswords
Greatswords Greatswords
Bonus action Inflict Dazed Constitution 1d4 + Strength Modifier
Damage TypesSlashing

Class features

Ability Class Subclass Notes
Rage Rage Barbarian Barbarian All
Frenzy Frenzy Barbarian Barbarian Berserker
Frenzied Strike Frenzied Strike Barbarian Barbarian Berserker
Enraged Throw Barbarian Barbarian Berserker
Rage: Bear Heart Rage: Bear Heart Barbarian Barbarian Wildheart
Rage: Eagle Heart Rage: Eagle Heart Barbarian Barbarian Wildheart
Rage: Elk Heart Rage: Elk Heart Barbarian Barbarian Wildheart
Rage: Tiger Heart Rage: Tiger Heart Barbarian Barbarian Wildheart
Rage: Wolf Heart Rage: Wolf Heart Barbarian Barbarian Wildheart
Bardic Inspiration Bardic Inspiration Bard Bard All
Combat Inspiration Combat Inspiration Bard Bard College of Valour
Combat Wild Shape Combat Wild Shape Druid Druid Circle of the Moon
Web (Spider) Web (Spider) Druid Druid All Wild Shape: Spider
Lunar Mend Lunar Mend Druid Druid Circle of the Moon
Rally Rally Fighter Fighter Battle Master
Divine Sense Divine Sense Paladin Paladin All
Healing Radiance Healing Radiance Paladin Paladin Oath of the Ancients
Rage (Boar) Rage (Boar) Ranger Ranger Beast Master Boar Companion
Frenzied Strike (Boar) Frenzied Strike (Boar) Ranger Ranger Beast Master Boar Companion
Cunning Action: Dash Cunning Action: Dash Rogue Rogue All
Cunning Action: Disengage Cunning Action: Disengage Rogue Rogue All
Cunning Action: Hide Cunning Action: Hide Rogue Rogue All
Create Sorcery Points Create Sorcery Points Sorcerer Sorcerer All
Create Spell Slot Create Spell Slot Sorcerer Sorcerer All

Spells

See also: Spells

Template:Spell table

Cut content

See also: Illithid Powers

Illithid Power Class Recharge
Endless Rage Barbarian Barbarian Long Rest
Survival Instinct Cleric Cleric Short Rest
Aberrant Shape Druid Druid
Psionic Pull Fighter Fighter Short Rest
Inkblot Rogue Rogue Short Rest
Supernatural Attraction Warlock Warlock Short Rest
Reflective Shell Wizard Wizard Short Rest

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