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Wild Magic: Dark Tendrils
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Wild Magic: Dark Tendrils is a special class action that is randomly granted when you trigger a Wild Magic roll. Every turn, you deal Necrotic damage to every creature around you while also healing yourself.
Description
Shadowy tendrils lash outwards from you. Each creature within Constitution saving throw or take 1d12Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
9 m / 30 ft of you must succeed aProperties
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition: Wild Magic: Dark Tendrils
Duration: 10 turns
- Each creature within Constitution saving throw or take 1d12 Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points. 9 m / 30 ft of you must succeed a
- The DC is based off your Charisma modifier
How to learn
Classes:
- Class level 3: Wild Magic Barbarian