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Goblin Booyahg

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Revision as of 11:11, 12 November 2023 by HarveyPekar (talk | contribs) (Attacks and Abilities: boxing)
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Goblin Booyahg
Stats
Level 2

STR

8
(-1)

DEX

12
(+1)

CON

10

INT

12
(+1)

WIS

8
(-1)

CHA

8
(-1)
  Race Goblin
  Type Humanoid
  HP 13; 16TTactician
  AC 11
  Movement Speed 9m / 30ft
  Size Small
  Weight 35kg
  Proficiency Bonus +2
  Initiative +1
Passive features
Character information
Location Emerald Grove, Blighted Village, Goblin Camp
Faction Cult of the Absolute
Experience on kill 20


Goblin Booyahg are a generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Attacks and Abilities

Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash Acid Splash ()
1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness Ray of Sickness ()
2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft