Yr'rk
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“On second thoughts, perhaps an inquisitive istik would make a good practice dummy.„
Involvement edit
Act One edit
Yr’rk together with Raider Ahu’u’rag is patrolling the main corridor of the Crèche, walking from the door to the Infirmary to the Hatchery door, and then to the entrance of the Captain’s Quarters, never entering any of these locations.
If spoken with, he tells the party not to distract yanki (i.e. youths and kids) from training and also thinks aloud that too-bothersome strangers would serve as a good training dummy. If the player character is a githyanki, Yr’rk cautiously mentions that Sa’varsh Kethk instructs the trainees harder than usual.
He becomes hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight.