Winter's Breath
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Winter's Breath is an Action unique to the Water Elemental.
Description
Exhale a freezing torrent of ice.
creatures undergo rapid cooling and become . Has no effect on inanimate objects.Properties
- Cost:
- Action
- Damage:
-
4d6 (4~24)
- Details:
- Range: Self
- AoE: 6 m / 20 ft (Cone)
- Creates Area: Ice
- CON Save (Spell save DC) (On Save: Targets still take half damage.)
Condition: Brittle
Duration: 3 turns
Spell save DC Constitution saving throw
- damage per turn
2d6 (2~12) Cold
- Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.
Area: Ice

Duration: 2 turns
AoE: 6 m / 20 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Surface Type:
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Water Elemental
Notes
- When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely.
- The spell save difficulty class for this action is Strength, which means a consistent way to increase spell save dc for the Conjure Elemental variant is to give them strength-altering potions such as the elixir of Hill Giant Strength or the elixir of Cloud Giant Strength.