Warden of Vitality
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Description
While this aura lasts, you can cast as a Bonus Action to heal yourself or nearby allies by 2d6.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Grants:
Condition: Warden of Vitality (Aura)
Duration: 10 turns
- Affected entity can use to heal itself or nearby allies.
How to learn
Classes:
- Class level 6: College of Lore (via Magical Secrets)
- Class level 9: Paladin
- Class level 10: Bard (via Magical Secrets)
Notes
- This spell has been renamed from Aura of Vitality - its name in the tabletop version.