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Vol is a human in the Zhentarim Basement in Act One.

Nothing to see here. Move along.
Vol

Involvement edit

Act One edit

Vol is focused on guard duties and informs the party to carry on with their business.

Combat edit

Attacks and abilities edit

Inciting Howl Inciting Howl (Action)
Each ally within earshot can move an additional 3 m / 10 ft during their next turn.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Lacerate Lacerate (Action)   –  Longsword
Damage: 4~11
1d8 + 3SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Longsword
Damage: 4~11
1d8 + 3SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Pommel Strike Pommel Strike (Bonus Action)   –  Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5 ft
Recharge: Short rest
Rage: Wolf Heart Rage: Wolf Heart (Bonus Action + Rage Charge)

Enter a Rage Rage so inciting it spurs on you allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

 Range: Self
Reckless Attack Reckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range
Rush Attack Rush Attack (Action)   –  Longsword
Damage: 4~7
1d4 + 3PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Loot edit

Gallery edit