True Strike
From bg3.wiki
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Description
Gain Advantage on your next Attack roll.This spell can be cast while you are
.Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
Condition: True Strike
Duration: 2 turns
- The spellcaster has Advantage on Attack rolls against this creature.
How to learn
Classes:
- Class level 1: Bard, Sorcerer, Warlock, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Other ways to learn:
- Mage Breaker (Ranger class feature)
- There are no scrolls available for wizards to scribe to their spellbooks.
Notes
- The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. Specifically:
- Only the caster of this spell gains Advantage on their next attack against the affected target, never their allies.
- Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss.
- The duration is 2 turns, but this includes the turn on which the condition is applied. This is true of many spells, but is especially important for short duration spells.
- True Strike is rarely considered worth using due to its opportunity cost; a full Action must be spent on it to improve the chances of hitting once. Most of the time, if two actions are available - whether on the same turn or not - attacking twice is more effective than attacking once with advantage (due to damage bonuses).
- However, True Strike is not considered "aggressive", so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight (this eliminates the opportunity cost). The duration is only 2 turns (12 seconds while not in turn-based mode).
- Another niche use case exists for an Arcane Trickster making a . If the caster is out of spell slots, and no allies can flank for a sneak attack, and there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient.
- In such cases, True Strike can be even more useful when using the High Ground bonus. At such distances, however, it is typically easier to just use a Bonus Action to hide first and obtain Advantage. of sneak attack, since this allows the caster to benefit from the range of the cantrip, especially with a
Bugs
- Though not displayed in its description, True Strike can be cast while .
External links edit
- True strike on the Forgotten Realms Wiki