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Examples:

{{DamageInfo | 2 | Acid }}

2 AcidAcid

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{{DamageInfo | prof | Acid }}

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{{DamageInfo | proficiency | Acid }}

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{{DamageInfo | +2 | Acid }}

+2 AcidAcid

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{{DamageInfo | 1d8 | Slashing}}

1d8 (1~8) SlashingSlashing

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{{DamageInfo | 4d6 | Radiant}}

4d6 (4~24) RadiantRadiant

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{{DamageInfo | 1d4+1 | Force}}

1d4 + 1 (2~5) ForceForce

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{{DamageInfo | 2d10 | Fire | per = ray }}

2d10 (2~20) FireFire per ray

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{{DamageInfo | 1d12 | Poison | per = turn }}

1d12 (1~12) PoisonPoison per turn

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{{DamageInfo | 1d8 | Piercing | modifier = melee }}

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{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

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{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

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{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{DamageInfo | 2d6 | Cold | save = no }}

2d6 (2~12) ColdCold (no saving throw allowed)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

2d6 (2~12) AcidAcid (Dexterity save to halve)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

2d6 (2~12) AcidAcid (DC 15 Dexterity save to halve)

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{{DamageInfo | 2d6 | Psychic | save = Wisdom }}

2d6 (2~12) PsychicPsychic (Wisdom save to negate)

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{{DamageInfo | +2 | Acid | con }}

+2 AcidAcid (conditional)

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{{DamageInfo | 2d6 | Acid | delayed }}

2d6 (2~12) AcidAcid (delayed)

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{{DamageInfo | 2d6 | Healing}}

2d6 (2~12) hit pointshit points

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}.