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Tairn is a half-orc guard working for Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing during Act Three.

You break it, you - well, knowing Entharl, it was already broken
Tairn

Involvement edit

Tairn can be found patrolling around inside Danthelon's Dancing Axe alongside Somi Somi.

Combat edit

Attacks and abilities edit

Main Hand Attack Main Hand Attack (Action)   –  Greataxe +1
Damage: 7~18
1d12 + 6SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Reckless Attack Reckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range

Loot edit