Sunbeam
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Description
A beam of brilliant light sears and all creatures in its path.Until the spell ends, you can recast Sunbeam without expending a spell slot.
Properties
- Cost
- Action + Level 6 Spell Slot
- Damage: 6~48
- Details
- CON Save (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)

6d8
At higher levels
Casting this spell at a higher level grants no additional benefit.
Grants:
Condition: Blinded
Duration: 10 turns
Spell save DC Constitution saving throw
- The affected creature has Disadvantage on Attack rolls.
- The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
- Attack rolls against affected creatures have Advantage.
Condition: Sunbeam
How to learn
Classes:
Granted by items:
- The Blood of Lathander ( Recharge: Long rest)
Other ways to learn:
- Wizards with Level 6 Spell Slots can scribe a Scroll of Sunbeam to their spellbooks.
Notes
- This spell creates a beam of light from the caster out to a distance of 18 m / 60 ft. The beam is 2.5 m / 8 ft wide.
- recast without spending another spell slot as long as is not broken. Granted spells such as this are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, ) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Sunbeam. In this case, it may result in an unexpectedly low spell save DC. is a "granted" spell. Granted spells are issued to the caster after casting the original, and can be
- The incantation for Sunbeam is Incendē, the Latin command "Set on fire/inflame!"
Visuals
External links edit
- Sunbeam on the Forgotten Realms Wiki