Static Overdrive
From bg3.wiki
More actions

Description
Emanate a static discharge that buffs nearby constructs and hurts all others.Nearby constructs deal an additional 2d4 to weapon attacks. All others take 2d8 per turn and can't take reactions.
When the condition ends, become for 2 turns.
Properties
- Cost
- Bonus Action
- Damage: 2~16
- Details
- Range: Self
- AoE: 6 m / 20 ft (Radius)
- Recharge: Per turn
- Duration: 2 turns

2d8 (To non-constructs)
Grants:
Condition: Static Discharge Aura
Duration: 2 turns
- All constructs near Bernard deal an additional 2d4 to weapon attacks. All others take 2d8 each turn.
- When the condition ends, Bernard is for 2 turns.
Condition: Static Discharge: Supercharge
Duration: 2 turns
- Standing near a statically charged Bernard. Deals an additional 2d4.
Condition: Stunned
Duration: 2 turns
- Affected creatures cannot move or take Actions, Bonus Actions, or Reactions.
- Affected creatures automatically fail Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
- Attack Rolls against affected creatures have Advantage.
How to learn
Used by creatures: Bernard
Notes
- The Elixir of Lightning Resistance grants immunity to the damage from the aura. Any other source of resistance of damage simply halves the damage as normal.
- As of Patch 5, Static Discharge Aura/Supercharge lasts 2 turns instead of 3.
Bugs
- The in-game tooltip lists the damage bonus granted to nearby constructs as 1d6 + 2 , but it is 2d4 instead.