Spiritual Weapon: Maul
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More actions
This article is about the spell. For the summoned weapon, see Spiritual Weapon (maul). For other uses, see Spiritual Weapon (disambiguation).

Description
Create a floating, spectral maul.Properties
- Cost
- Bonus Action + Level 2 Spell Slot
- Damage: 2~9 + modifiers
- Details
- Range: 18 m / 60 ft

1d8 + 1 + Spellcasting modifier
At higher levels
Upcasting: For every 2 spell slot levels higher than 2nd, the weapon gains 8 hit points and deals an additional 1d8 damage.Creature: Spiritual Weapon (maul)
[[ Spiritual Weapon (maul)
]]- ) (
- Smash into a target with your mighty head.
- ) (
- Possibly your target. They can't take reactions and lose the Dexterity bonus to their Armour Class. ( Recharge: Short rest.)
- ) (
- Fly to a target position
Condition: Dazed
Duration: 2 turns
DC 12 Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
This spell is a variation of: