Spindleweb Sanctuary
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Description
Protect yourself from attackers in the Absolute's gaze. If you attack or harm another creature, the sanctuary shatters, dealing 3d8 to nearby creatures.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.Properties
- Cost
- Bonus Action + Level 4 Spell Slot
- Damage: 3~24
- Details
- INT Save (DC 12) (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 3 m / 10 ft (Radius)
- Pushes: 4 m / 13 ft (on failed Strength saving throw)

3d8 (When the sanctuary shatters)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Spindleweb Sanctuary
Duration: 2 turns
DC 12 Intelligence saving throw
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3~24 to nearby creatures.
How to learn
Used by creatures: Kar'niss
Notes
- The normal rules apply to this spell as well.
- There are two saving throws involved in the explosion that occurs when the sanctuary breaks. First is a DC 12 Intelligence saving throw to halve the damage. Then, there is a second Spell save DC Strength saving throw to avoid being pushed back 4 m / 13 ft. This second saving throw occurs regardless if the first saving throw was successful.