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Sharp-Eye Sluck is a goblin stationed at the Goblin Camp in Act One.

Tribe?
Sluck questioning the party

Involvement edit

Act One edit

Sharp-Eye Sluck guards the entrance to the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside Tud Tud and Wasp Wasp.

Combat edit

Attacks and abilities edit

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Goblin Bow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape (Bonus Action)
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Worg Companion Worg Companion (Action)
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Loot edit

Tactics edit

Lighting the nearby Firewine Barrels creates a large explosion.

Notes edit

  • Despite only saying the word "Tribe" in dialogue with the player character, Sluck speaks in full sentences during idle banter with fellow goblins.

External links edit