Sentinel: Vengeance
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Sentintel: Vengeance is a passive feature obtainable by the Sentinel Feat. Users of this feature can attack enemies who attacks an ally within your melee range.
Description
When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.
How to learn
Granted by the feats: Sentinel
Notes
- If two player characters, A and B, are simultaneously active in combat (due to initiative order) and character A has the Sentinel feat, then character B can trigger a Sentinel: Vengeance attack by forcing an enemy (close to character A) to make an . Character A may also receive for this attack.
- Sentinel: Vengeance will attack with both weapons if dual wield attacks is toggled on.
- If using the reaction attack outside of the character's turn, it will attack with both weapons.
- If using the reaction on the character's turn (character A as detailed in the example above), the character must still have a bonus action available to get the two attacks. So, just use this reaction attack before using the bonus action.
- Unlike Opportunity Attack, Sentinel: Vengeance attack is triggered even while wielding a ranged weapon.
- does not apply to this attack, and an enemy hit with this attack can still move. This can be used to avoid getting stuck against enemies with Sentinel feat.
- While the other Sentinel feats apply to druids in Wild Shape, this only applies to the Wild Shape forms that wield weapons, that is, Air, Fire, and Water Myrmidons.