Produce Flame
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Description
A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8 damage when thrown.Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m / 30 ft.
Properties
- Cost
- Action
- Damage: 1~8
- Details
- Range: Self

1d8
At higher levels
- At character level 5, the damage of the hurled flame increases to 2d8.
- At character level 10, the damage of the hurled flame increases to 3d8.
Grants:
Condition: Produce Flame
Long rest Duration: Until
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
Classes: Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Other ways to learn:
Notes
- Objects such as torches, campfires, and braziers ignite when taking fire damage; this spell provides an easy way to ignite them from a distance.
- Produce Flame has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".
Bugs
- The damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, , is marked correctly, and the damage scales correctly.
- The version of this Cantrip granted to Asmodeus Tieflings uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the tooltip.