Polma
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Polma guards Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna and Yerle.
If the player character is captured by Gut, forced to Korrilla rescues the party and kills both Gut and Polma.
, and fails to break free once captured,Even if the party turns the Goblin Camp hostile, Polma remains nonhostile so long as the above ability check is passed.
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External links edit
- Polma on the Forgotten Realms Wiki