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Sharp-Eye Nozk is a goblin stationed in the Goblin Camp in Act One.

Thought you was my replacement, but noooo. Bet Mirg has drunk herself stupid.
Nozk

Involvement edit

Act One edit

Sharp-Eye Nozk can be found in the inner entrance of the Shattered Sanctum, positioned along the eastern high ledge.

Combat edit

Attacks and abilities edit

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Goblin Bow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Nimble Escape Nimble Escape (Bonus Action)
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack Ranged Attack (Action)   –  Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Worg Companion Worg Companion (Action)
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Loot edit

External links edit