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Devout Mrak is a goblin stationed at the Goblin Camp in Act One.

Make sure whoever we're stickin' it to knows we're doin' it for the Absolute.
Mrak

Involvement edit

Act One edit

Devout Mrak patrols the main hall of the Shattered Sanctum near Priestess Gut Priestess Gut and expresses excitement at receiving a Brand of the Absolute before the next raid.

Combat edit

Attacks and abilities edit

Bless Bless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Concussive Smash Concussive Smash (Action)   –  Crude Mace
Damage: 1~6

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5 ft
Main Hand Attack Main Hand Attack (Action)   –  Crude Mace
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot edit

External links edit