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Fist Miller is a dwarven fighter and a member of the Flaming Fist. He can be found in Lower City in Act Three.

Keep crime reports short - do not waste our time with frivolous issues.
Miller

Involvement edit

Miller is guarding the door to the office at the Basilisk Gate Barracks. If spoken to, he suggests the player character not to engage in any funny business so that the amount of complaints on misdoings was smaller. Also, Miller has a unique greeting for the Half-Orc characters.

Companion approval edit

If Florrick Counsellor Florrick is executed, the dialogue with Miller is more substantial[1] and might bring some approval/disapproval points from various companions:

  • Miller: Take heed, citizen - the traitor Florrick swings in the square. She won't be missed.
    • Player character: Good riddance. Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Shadowheart approves +1 Wyll disapproves -2
    • Player character: She didn't deserve to die. Astarion disapproves -1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel disapproves -1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +2
    • Player character: That's a cruel way to talk about her. Astarion disapproves -1 Gale approves +1 Halsin approves +1 Jaheira approves +1 Karlach approves +1 Lae'zel disapproves -1 Minsc approves +1 Minthara approves +1 Shadowheart approves +1 Wyll approves +2

Combat edit

Attacks and abilities edit

Cleave Cleave (Action)   –  Halberd
Damage: 5 + modifiers
5 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate Lacerate (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack Rush Attack (Action)   –  Halberd
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Sweeping Attack Sweeping Attack (Action + Superiority Die)
Damage:

Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.

AoE: 2 m / 7 ft (Cone)

Loot edit

Notes edit

  1. In the in-game dialogue file Miller is called "extremely lawful… and awful" in his opinions of the executed councellor