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For the weapon property, see Light (weapon property).
Light is a cantrip (Evocation). It makes an object shed light in a small area.

Description

Infuse an object with an aura of light.

Only affects one target at a time.

Properties

Cost
Action
Details
 Melee: 1.5 m / 5 ft

Condition: Light

Light Light

Duration: Until Long rest

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Other ways to learn:

  • There are no scrolls available for wizards to scribe to their spellbooks.

Notes

  • As of Hotfix #25, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive a 20 turn condition duration instead.
  • When cast on a character, it applies the effect to their active weapon.
    • Characters whose Armour Set Visibility setting is set to "Camp" only shed light if they are actively making an attack (since in this mode, the active weapon is not visible when stowed). However, the spell is still active and switching the setting back to Default causes the light to appear again.
  • Light has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".
  • Light cannot penetrate Darkness Darkness.

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