Ice Knife
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For the equivalent Way of the Four Elements Monk spell, see .

Description
Throw a shard of ice that deals 1d10 damage. It explodes and deals 2d6 damage to anyone nearby. It leaves an
This spell can be cast while you are
.Properties
- Cost
- Action + Level 1 Spell Slot
- Damage: 3~22
- Details
- Attack roll (On Miss: The shard of ice still explodes.)
- DEX Save (On Save: The damage from the explosion is negated)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Creates Area: Ice


1d10
+ 2d6
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6 damage for each Spell Slot Level above 1st.Area: Ice

Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Surface Type:
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 1: Druid, Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Other ways to learn:
- Wizards can scribe a Scroll of Ice Knife to their spellbooks.
Notes
- Creatures on
Ice fall if they fail a Dexterity Saving throw.
Visuals
External Links edit
- Ice knife on the Forgotten Realms Wiki