Guide:Armour Class
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This is a community guide for Armour Class.
Ways to increase AC edit
- Certain clothing and armours grant bonus AC outside of their Base AC. Potent Robe and Bracers of Defence are examples of this.
- Three rings increase AC: the Ring of Protection increases AC unconditionally, while the Bracing Band, and the Ring of Twilight increase AC conditionally.
- Fighters, Paladins, and Rangers have access to the Defense Fighting Style feature, which grants +1 AC if they are wearing armour.
- The Defensive Duellist feat allows a character to spend their Reaction to functionally add their Proficiency Bonus to their AC for a single incoming attack. The character must be wielding a Finesse weapon they are Proficient in. (This is actually implemented by imposing a penalty to the incoming attack roll.)
- A few spells grants bonus AC: Shield of Faith, Shield (spell), Mirror Image, and Haste. But all of these either don't last long, require concentration, or are otherwise limited in its bonus.
Ways to decrease AC edit
- Spells that decrease AC are even rarer: Slow can do this directly, but is subject to a saving throw; Chromatic Orb: Acid and Melf's Acid Arrow can achieve this via an Acid surface, but can be swiftly negated when the victim leaves the surface.
- Equipping a piece of Armour (usually benign-sounding Headwear, Handwear, or Footwear) when relying on an unarmoured build