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Adept Ghulen guards the stairs leading up to the ground floor's main hall of Moonrise Towers Prison in Act Two.

Cover your nose by the cells. Those gnomes smell like labour.
Ghulen

Involvement edit

Act Two edit

Moonrise Towers edit

Ghulen can be first encountered in Moonrise Towers Prison, immediately after descending from the ground floor or a few steps away from the docks entrance. He stands by the stairs leading up to the ground floor. If speaking with Ghulen, he complains about the prisoners' incessant cries and screaming, as well as the smell of the gnomes.

If Minthara Minthara is saved from Jasin Jasin and Sumera Sumera's torture and escorted out, Ghulen usually is the first Absolutist the party encounters upon leaving the area. If seeking to avoid conflict, he must be convinced to let Minthara go.

  • [ILLITHID] [WISDOM] She's with me - stand down. (DC 14)
  • [TRUE SOUL] What prisoner?
  • [INTIMIDATION] Minthara's been released - and that frees up a cell for people like you, who challenge their betters. (DC 14)
  • [PERSUASION] I think she serves rather well as my personal servant, don't you? (DC 14)
  • [DECEPTION] Just look at her. You've nothing to fear from this drooling idiot. (DC 16)
  • Attack.

Defending Moonrise Towers edit

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Ghulen is killed during the subsequent battle in a Harper flanking attack from the docks entrance. His corpse can be found next to the stairs leading up to the ground floor, exactly where he stood previously.

Combat edit

Attacks and abilities edit

Command: Flee Command: Flee (Action + Level 1 Spell Slot)
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Death Ward Death Ward (Action + Level 4 Spell Slot)
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5 ft
Guardian of Faith Guardian of Faith (Action + Level 4 Spell Slot)
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt Guiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar Hunger of Hadar (Action + Level 3 Spell Slot)
Damage: 4~24
2d6ColdCold
+ 2d6AcidAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6ColdCold damage. Creatures ending their turn in the area possibly take 2d6AcidAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 2~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot edit