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Fire Myrmidon

From bg3.wiki

Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons edit

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Combat edit

Attacks and abilities edit

Main Hand Attack Main Hand Attack (Action)   –  Scimitar of Cinder
Damage: 9~19
1d6 + 7SlashingSlashing
+ 1d6FireFire

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Scorching Strike Scorching Strike (Action)   –  Scimitar of Cinder
Damage: 10~29
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 1d10FireFire

Lash out with a blazing strike and possibly Burn Burn your target.

Myrmidon's Immolation Myrmidon's Immolation (Action)
Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Cinderous Swipe Cinderous Swipe (Action)   –  Scimitar of Cinder
Damage: 11~31
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 2d6FireFire

Create a blooming cone of fire as you swipe at a foe.

DEX Save
AoE: 5 m / 17 ft (Cone)
Elemental Warp Elemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly (Movement Speed (Half cost))
Fly to a target position
 Range: 18 m / 60 ft

Notes edit

  • Fire Myrmidon creatures have a base initiative of 4 instead of the usual 0. With a Dexterity modifier of 4, this gives +8 initiative total. This extra initiative does not apply to wild shape form.

Gallery edit

External links edit