Faerie Fire
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Description
All targets within the light turn visible, and Attack rolls against them have Advantage.Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- DEX Save (Spell save DC)
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Faerie Fire
Duration: 10 turns
How to learn
Classes:
- Class level 1: Bard, Druid, Light Domain (Domain Spell), and The Archfey
- Character level 3: Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- The racial version of this spell afforded to Drow and Drow Half-Elves may only be cast once per Long Rest.
Related items edit
- Hellrider Longbow - Apply with a DC 12 Dexterity saving throw when dealing damage from any source.
- Xyanyde - Once per short rest, apply on a miss with the weapon.
- Circlet of Hunting - Gain +1d4 bonus to attack rolls against creatures marked with .
External links edit
- Faerie fire on the Forgotten Realms Wiki