Everburn Blade
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Everburn Blade is an uncommon greatsword that deals additional damage.

Silent flames surge the length of the blade as soon as it clears the scabbard.
Properties
- Damage
2d6 (2~12) + Strength modifier
- Extra damage
1d4 (1~4)
- Details
- Uncommon Rarity:
- Enchantment: None
- Two-Handed
- Consumable by Gale
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
UID
MAG_Fire_AlwaysDippedInFire_GreatswordUUID
660483f6-8eb3-45be-88a4-327f9d417026
Weapon actions
proficiency, equip in main hand to gain:
If you have- ) (
- Make a non-lethal attack against an enemy and possibly Short rest.) them. ( Recharge:
- ) (
- Slash at your target's vital points to make it Short rest.) . ( Recharge:
- ) (
- Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals. (Short rest.) Recharge:
Where to find
- Nautiloid X: -53 Y: -391: Carried by Commander Zhalk at the helm of the Nautiloid during the Prologue.
Notes
- This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in
Fire.
- This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing resistance that, for example, the Cambions have in the Prologue.
- Although the blade seems to cast light in a small area around the wielder, this does not protect against the Shadow curse.
- Can be obtained by casting Saving throw is high. on Commander Zhalk instead of killing him, though his chance of succeeding the
Bugs
- Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
- The burning effect is not visible in cutscenes.
Gallery edit
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Appearance in game